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St. wrote:
> I'm not sure if it has made a difference or not, but what else
> could I change or add?
Alright, I have probably spent too much time with this, when I should
have been finishing a tutorial. I *had* to make a cool object to show
the gold texture, after all :)
I don't really know how good it is, and you may need to change the gold
color (I'm slightly [very slightly] color-blind). Here it is:
#declare golden = <1.0, 0.8, 0.4>;
pigment{rgb golden}
finish{
diffuse 0.3
ambient 0.0
specular 1
brilliance 2
reflection{golden/2 metallic 1}
metallic 1
}
normal{
granite scale .025 poly_wave 0.5
accuracy 0.1 bump_size -0.25
}
That surface normal is there just to give it a little extra something.
Notice the "metallic" keywords. I don't think they were part of the
POV-Ray syntax long ago, but it's good to have them now. You can also
reflect a color vector instead of just a float.
It may be an improvement, it may not be. It's all subjective.
> (especially since we can find our own gold up here in the Gold
>> Country!).
>
> Lucky you! Send some my way! :o)
Well, It's hard work finding the gold, and I haven't found too much. I'm
not out there every day though, panning the creeks and traversing
treacherous mines. I live too far up the hill, and all the placer
deposits seem to occur below 1500-200 feet elevation. I live at 4500'+.
~Sam
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